Current config scripts in Plain Text

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// Animations Cycler (anima.cfg)
set anima0 "script $player anim idle_base_01; set anima vstr anima1; locationprint 450 10 idle_base_01"
set anima1 "script $player anim idle_base_02; set anima vstr anima2; locationprint 450 10 idle_base_02"
set anima2 "script $player anim idle_base_03; set anima vstr anima3; locationprint 450 10 idle_base_03"
set anima3 "script $player anim idle_base_01_play1; set anima vstr anima4; locationprint 450 10 idle_base_01_play1"
set anima4 "script $player anim idle_base_01_play2; set anima vstr anima5; locationprint 450 10 idle_base_01_play2"
set anima5 "script $player anim idle_base_01_play3; set anima vstr anima6; locationprint 450 10 idle_base_01_play3"
set anima6 "script $player anim asylum_rock; set anima vstr anima7; locationprint 450 10 asylum_rock"
set anima7 "script $player anim sit_airship; set anima vstr anima8; locationprint 450 10 sit_airship"
set anima8 "script $player anim riding; set anima vstr anima9; locationprint 450 10 riding"
set anima9 "script $player anim slide; set anima vstr anima10; locationprint 450 10 slide"
set anima10 "script $player anim eat_mushroom; set anima vstr anima11; locationprint 450 10 eat_mushroom"
set anima11 "script $player anim drink; set anima vstr anima12; locationprint 450 10 drink"
set anima12 "script $player anim grasshoppertea; set anima vstr anima13; locationprint 450 10 grasshoppertea"
set anima13 "script $player anim darkened_lookingglass; set anima vstr anima14; locationprint 450 10 darkened_lookingglass"
set anima14 "script $player anim deadtime_watch; set anima vstr anima15; locationprint 450 10 deadtime_watch"
set anima15 "script $player anim rage_infection_start; set anima vstr anima16; locationprint 450 10 rage_infection_start"
set anima16 "script $player anim rage_infection_pant; set anima vstr anima17; locationprint 450 10 rage_infection_pant"
set anima17 "script $player anim rage_infection_rise; set anima vstr anima18; locationprint 450 10 rage_infection_rise"
set anima18 "script $player anim rage_infection_grow; set anima vstr anima19; locationprint 450 10 rage_infection_grow"
set anima19 "script $player anim rage_infection_stand; set anima vstr anima20; locationprint 450 10 rage_infection_stand"
set anima20 "script $player anim held; set anima vstr anima21; locationprint 450 10 held"
set anima21 "script $player anim burn; set anima vstr anima22; locationprint 450 10 burn"
set anima22 "script $player anim weep_loop; set anima vstr anima23; locationprint 450 10 weep_loop"
set anima23 "script $player anim weep_sobbing; set anima vstr anima24; locationprint 450 10 weep_sobbing"
set anima24 "script $player anim weep_2_kneel; set anima vstr anima25; locationprint 450 10 weep_2_kneel"
set anima25 "script $player anim putawayweapon; set anima vstr anima26; locationprint 450 10 putawayweapon"
set anima26 "script $player anim knife_idle1; set anima vstr anima27; locationprint 450 10 knife_idle1"
set anima27 "script $player anim knife_idle2; set anima vstr anima28; locationprint 450 10 knife_idle2"
set anima28 "script $player anim knife_idle3; set anima vstr anima29; locationprint 450 10 knife_idle3"
set anima29 "script $player anim knife_idle4; set anima vstr anima30; locationprint 450 10 knife_idle4"
set anima30 "script $player anim knife_idle5; set anima vstr anima31; locationprint 450 10 knife_idle5"
set anima31 "script $player anim jacks_idle1; set anima vstr anima32; locationprint 450 10 jacks_idle1"
set anima32 "script $player anim jacks_idle2; set anima vstr anima33; locationprint 450 10 jacks_idle2"
set anima33 "script $player anim dice_idle2; set anima vstr anima34; locationprint 450 10 dice_idle2"
set anima34 "script $player anim dice_idle4; set anima vstr anima35; locationprint 450 10 dice_idle4"
set anima35 "script $player anim mallet_idle1; set anima vstr anima36; locationprint 450 10 mallet_idle1"
set anima36 "script $player anim mallet_idle2; set anima vstr anima37; locationprint 450 10 mallet_idle2"
set anima37 "script $player anim staff_idle1; set anima vstr anima38; locationprint 450 10 staff_idle1"
set anima38 "script $player anim staff_idle2; set anima vstr anima39; locationprint 450 10 staff_idle2"
set anima39 "script $player anim wand_idle2; set anima vstr anima40; locationprint 450 10 wand_idle2"
set anima40 "script $player anim buss_idle1; set anima vstr anima41; locationprint 450 10 buss_idle1"
set anima41 "script $player anim buss_idle2; set anima vstr anima42; locationprint 450 10 buss_idle2"
set anima42 "script $player anim buss_idle3; set anima vstr anima43; locationprint 450 10 buss_idle3"
set anima43 "script $player anim buss_idle4; set anima vstr anima44; locationprint 450 10 buss_idle4"
set anima44 "script $player anim idle_stand_tiptoes; set anima vstr anima45; locationprint 450 10 idle_stand_tiptoes"
set anima45 "script $player anim idle_stand_rocktoes; set anima vstr anima46; locationprint 450 10 idle_stand_rocktoes"
set anima46 "script $player anim idle_shrug_shakeno; set anima vstr anima47; locationprint 450 10 idle_shrug_shakeno"
set anima47 "script $player anim idle_shrug_nodyes; set anima vstr anima48; locationprint 450 10 idle_shrug_nodyes"
set anima48 "script $player anim idle_shrug_tap; set anima vstr anima49; locationprint 450 10 idle_shrug_tap"
set anima49 "script $player anim swim_tred; set anima vstr anima50; locationprint 450 10 swim_tred"
set anima50 "script $player anim use_lever; set anima vstr anima51; locationprint 450 10 use_lever"
set anima51 "script $player anim talk_01; set anima vstr anima52; locationprint 450 10 talk_01"
set anima52 "script $player anim talk_02; set anima vstr anima53; locationprint 450 10 talk_02"
set anima53 "script $player anim talk_03; set anima vstr anima54; locationprint 450 10 talk_03"
set anima54 "script $player anim talk_04; set anima vstr anima55; locationprint 450 10 talk_04"
set anima55 "script $player anim talk_gnomes_01; set anima vstr anima56; locationprint 450 10 talk_gnomes_01"
set anima56 "script $player anim talk_gnomes_02; set anima vstr anima57; locationprint 450 10 talk_gnomes_02"
set anima57 "script $player anim talk_gnomes_03; set anima vstr anima58; locationprint 450 10 talk_gnomes_03"
set anima58 "script $player anim pain_back; set anima vstr anima59; locationprint 450 10 pain_back"
set anima59 "script $player anim death_drown; set anima vstr anima60; locationprint 450 10 death_drown"
set anima60 "script $player anim death_hard; set anima vstr anima61; locationprint 450 10 death_hard"
set anima61 "script $player anim death_faint; set anima vstr anima62; locationprint 450 10 death_faint"
set anima62 "script $player anim death_hideous; set anima vstr anima63; locationprint 450 10 death_hideous"
set anima63 "script $player anim death_forward; set anima vstr anima64; locationprint 450 10 death_forward"
set anima64 "script $player anim death_knockback; set anima vstr anima65; locationprint 450 10 death_knockback"
set anima65 "script $player anim death_knockforward; set anima vstr anima66; locationprint 450 10 death_knockforward"
set anima66 "script $player anim walk_sneaky; set anima vstr anima67; locationprint 450 10 walk_sneaky"
set anima67 "script $player anim walk_curious; set anima vstr anima0; locationprint 450 10 walk_curious"
set anima vstr anima0
bind b vstr anima

// height adjustment (ahi.cfg)
set camhi0 "cg_cameraheight -75; set camhi vstr camhi1; "echo camup -75""
set camhi1 "cg_cameraheight -70; set camhi vstr camhi2; "echo camup -70""
set camhi2 "cg_cameraheight -65; set camhi vstr camhi3; "echo camup -65""
set camhi3 "cg_cameraheight -60; set camhi vstr camhi4; "echo camup -60""
set camhi4 "cg_cameraheight -55; set camhi vstr camhi5; "echo camup -55""
set camhi5 "cg_cameraheight -50; set camhi vstr camhi6; "echo camup -50""
set camhi6 "cg_cameraheight -45; set camhi vstr camhi7; "echo camup -45""
set camhi7 "cg_cameraheight -40; set camhi vstr camhi8; "echo camup -40""
set camhi8 "cg_cameraheight -35; set camhi vstr camhi9; "echo camup -35""
set camhi9 "cg_cameraheight -30; set camhi vstr camhi10; "echo camup -30""
set camhi10 "cg_cameraheight -25; set camhi vstr camhi11; "echo camup -25""
set camhi11 "cg_cameraheight -20; set camhi vstr camhi12; "echo camup -20""
set camhi12 "cg_cameraheight -15; set camhi vstr camhi13; "echo camup -15""
set camhi13 "cg_cameraheight -10; set camhi vstr camhi14; "echo camup -10""
set camhi14 "cg_cameraheight -5; set camhi vstr camhi15; "echo camup -5""
set camhi15 "cg_cameraheight 0; set camhi vstr camhi16; "echo camup 0""
set camhi16 "cg_cameraheight 5; set camhi vstr camhi17; "echo camup 5""
set camhi17 "cg_cameraheight 10; set camhi vstr camhi18; "echo camup 10""
set camhi18 "cg_cameraheight 16; set camhi vstr camhi19; "echo camup 16""
set camhi19 "cg_cameraheight 20; set camhi vstr camhi20; "echo camup 20""
set camhi20 "cg_cameraheight 25; set camhi vstr camhi21; "echo camup 25""
set camhi21 "cg_cameraheight 30; set camhi vstr camhi22; "echo camup 30""
set camhi22 "cg_cameraheight 35; set camhi vstr camhi23; "echo camup 35""
set camhi23 "cg_cameraheight 40; set camhi vstr camhi24; "echo camup 40""
set camhi24 "cg_cameraheight 45; set camhi vstr camhi25; "echo camup 45""
set camhi25 "cg_cameraheight 50; set camhi vstr camhi26; "echo camup 50""
set camhi26 "cg_cameraheight 45; set camhi vstr camhi27; "echo camup 45""
set camhi27 "cg_cameraheight 40; set camhi vstr camhi28; "echo camup 40""
set camhi28 "cg_cameraheight 35; set camhi vstr camhi29; "echo camup 35""
set camhi29 "cg_cameraheight 30; set camhi vstr camhi30; "echo camup 30""
set camhi30 "cg_cameraheight 25; set camhi vstr camhi31; "echo camup 25""
set camhi31 "cg_cameraheight 20; set camhi vstr camhi32; "echo camup 20""
set camhi32 "cg_cameraheight 15; set camhi vstr camhi33; "echo camup 15""
set camhi33 "cg_cameraheight 10; set camhi vstr camhi34; "echo camup 10""
set camhi34 "cg_cameraheight 5; set camhi vstr camhi35; "echo camup 5""
set camhi35 "cg_cameraheight 0; set camhi vstr camhi36; "echo camup 0""
set camhi36 "cg_cameraheight -5; set camhi vstr camhi37; "echo camup 5""
set camhi37 "cg_cameraheight -10; set camhi vstr camhi38; "echo camup 10""
set camhi38 "cg_cameraheight -15; set camhi vstr camhi39; "echo camup 15""
set camhi39 "cg_cameraheight -20; set camhi vstr camhi40; "echo camup 20""
set camhi40 "cg_cameraheight -25; set camhi vstr camhi41; "echo camup 25""
set camhi41 "cg_cameraheight -30; set camhi vstr camhi42; "echo camup 30""
set camhi42 "cg_cameraheight -35; set camhi vstr camhi43; "echo camup 35""
set camhi43 "cg_cameraheight -40; set camhi vstr camhi44; "echo camup 40""
set camhi44 "cg_cameraheight -45; set camhi vstr camhi45; "echo camup 45""
set camhi45 "cg_cameraheight -50; set camhi vstr camhi46; "echo camup 50""
set camhi46 "cg_cameraheight -55; set camhi vstr camhi47; "echo camup 55""
set camhi47 "cg_cameraheight -60; set camhi vstr camhi48; "echo camup 60""
set camhi48 "cg_cameraheight -65; set camhi vstr camhi49; "echo camup 65""
set camhi49 "cg_cameraheight -70; set camhi vstr camhi0; "echo camup 70""
set camhi vstr camhi0
bind f9 vstr camhi

// maploader (alimap.cfg)
set alim1 "locationprint 100 10 F12___Dementia; bind f12 "map gvillage"; set alimap vstr alim2"
set alim2 "locationprint 100 10 F12___Pandemonium; bind f12 "map pandemonium"; set alimap vstr alim3"
set alim3 "locationprint 100 10 F12___Fortressofdoors; bind f12 "map fortress1"; set alimap vstr alim4"
set alim4 "locationprint 100 10 F12___Beyondthewall; bind f12 "map fortress2"; set alimap vstr alim5"
set alim5 "locationprint 100 10 F12___Skooldaze; bind f12 "map skool1"; set alimap vstr alim6"
set alim6 "locationprint 100 10 F12___Skoolsout; bind f12 "map skool2"; set alimap vstr alim7"
set alim7 "locationprint 100 10 F12___Pooloftears; bind f12 "map potears1"; set alimap vstr alim8"
set alim8 "locationprint 100 10 F12___HiddenHideaway; bind f12 "map potears2"; set alimap vstr alim9"
set alim9 "locationprint 100 10 F12___Justdesserts; bind f12 "map potears3"; set alimap vstr alim10"
set alim10 "locationprint 100 10 F12___Whollymoralground; bind f12 "map utemple"; set alimap vstr alim11"
set alim11 "locationprint 100 10 F12___Drylanding; bind f12 "map garden1"; set alimap vstr alim12"
set alim12 "locationprint 100 10 F12___HerbaceousBorder; bind f12 "map garden2"; set alimap vstr alim13"
set alim13 "locationprint 100 10 F12___RollingStones; bind f12 "map garden3"; set alimap vstr alim14"
set alim14 "locationprint 100 10 F12___IcyReception; bind f12 "map garden4"; set alimap vstr alim15"
set alim15 "locationprint 100 10 F12___FungiferousForest; bind f12 "map centipede1"; set alimap vstr alim16"
set alim16 "locationprint 100 10 F12___CentipedesSanctum; bind f12 "map centipede2"; set alimap vstr alim17"
set alim17 "locationprint 100 10 F12___CaterpillarsPlot; bind f12 "map wforest"; set alimap vstr alim18"
set alim18 "locationprint 100 10 F12___PaleRealm; bind f12 "map wchess1"; set alimap vstr alim19"
set alim19 "locationprint 100 10 F12___Castling; bind f12 "map wchess2"; set alimap vstr alim20"
set alim20 "locationprint 100 10 F12___Checkmateinred; bind f12 "map rchess1"; set alimap vstr alim21"
set alim21 "locationprint 100 10 F12___MirrorImage; bind f12 "map funhouse"; set alimap vstr alim22"
set alim22 "locationprint 100 10 F12___CrazedClockwork; bind f12 "map hatter1"; set alimap vstr alim23"
set alim23 "locationprint 100 10 F12___Aboutface; bind f12 "map hatter2"; set alimap vstr alim24"
set alim24 "locationprint 100 10 F12___BurningCuriosity; bind f12 "map jlair1"; set alimap vstr alim25"
set alim25 "locationprint 100 10 F12___JabberwocksLair; bind f12 "map jlair2"; set alimap vstr alim26"
set alim26 "locationprint 100 10 F12___MajesticMaze; bind f12 "map hedge1"; set alimap vstr alim27"
set alim27 "locationprint 100 10 F12___AirborneTerror; bind f12 "map tower1"; set alimap vstr alim28"
set alim28 "locationprint 100 10 F12___MystifyingMaddness; bind f12 "map hedge2"; set alimap vstr alim29"
set alim29 "locationprint 100 10 F12___WaterLogged; bind f12 "map tower2"; set alimap vstr alim30"
set alim30 "locationprint 100 10 F12___LaberinthineRevenge; bind f12 "map hedge3"; set alimap vstr alim31"
set alim31 "locationprint 100 10 F12___Machinations; bind f12 "map tower3"; set alimap vstr alim32"
set alim32 "locationprint 100 10 F12___RoyalRage; bind f12 "map grounds1"; set alimap vstr alim33"
set alim33 "locationprint 100 10 F12___BattleRoyale; bind f12 "map grounds2"; set alimap vstr alim34"
set alim34 "locationprint 100 10 F12___Ascension; bind f12 "map facade"; set alimap vstr alim35"
set alim35 "locationprint 100 10 F12___CastleKeep; bind f12 "map keep"; set alimap vstr alim36"
set alim36 "locationprint 100 10 F12___HeartofDreams; bind f12 "map qlair"; set alimap vstr alim1"
set alimap vstr alim1
bind a vstr alimap

// screenshot view helper (aview.cfg)
set zoomout "fov 10; set zoomer vstr zoomin;
echo L=Zoom ON .."
set zoomin "fov 0; set zoomer vstr zoomout;
echo L=Zoom OFF..."
set zoomer "vstr zoomin"
bind l "vstr zoomer"
set thirdout "cg_3rd_Person 1; set thirdperson vstr thirdin;
echo E=Third ON .."
set thirdin "cg_3rd_Person 0; set thirdperson vstr thirdout;
echo E=Third OFF..."
set thirdperson "vstr thirdin"
bind e "vstr thirdperson"
set hudout "ui_hud 1; set huder vstr hudin;
echo H=Hud ON .."
set hudin "ui_hud 0; set huder vstr hudout;
echo H=Hud OFF..."
set huder "vstr hudin"
bind h "vstr huder"
set viewout "cg_cameradist 45;cg_cameraheight -10;cg_camerascale .02; set viewer vstr viewin;
echo K=coolview ON .."
set viewin "cg_cameradist 128;cg_cameraheight 16;cg_camerascale .3; set viewer vstr viewout;
echo K=coolview OFF..."
set viewer "vstr viewin"
bind k "vstr viewer"
set camout "+cameralook; set camer vstr camin;
echo J=Cam Lock ON .."
set camin "-cameralook; set camer vstr camout;
echo J=Cam Lock OFF..."
set camer "vstr camin"
bind j "vstr camer"

// mp3 music override (atune.cfg)
set tune0 "play atune0.mp3; s_musicvolume .6; set tune vstr tune1; "echo MP3 OFF - game music resumed""
set tune1 "play YOURTUNE1.mp3; set tune vstr tune2; s_musicvolume 0;"echo MP3-1 Now playing YOURTUNE1""
set tune2 "play YOURTUNE2.mp3; set tune vstr tune3; s_musicvolume 0;"echo MP3-2 Now playing YOURTUNE2""
set tune3 "play YOURTUNE3.mp3; set tune vstr tune4; s_musicvolume 0;"echo MP3-3 Now playing YOURTUNE3""
set tune4 "play YOURTUNE4.mp3; set tune vstr tune5; s_musicvolume 0;"echo MP3-4 Now playing YOURTUNE4""
set tune5 "play YOURTUNE5.mp3; set tune vstr tune6; s_musicvolume 0;"echo MP3-5 Now playing YOURTUNE5""
set tune6 "play YOURTUNE6.mp3; set tune vstr tune7; s_musicvolume 0;"echo MP3-6 Now playing YOURTUNE6""
set tune7 "play YOURTUNE7.mp3; set tune vstr tune8; s_musicvolume 0;"echo MP3-7 Now playing YOURTUNE7""
set tune8 "play YOURTUNE8.mp3; set tune vstr tune9; s_musicvolume 0;"echo MP3-8 Now playing YOURTUNE8""
set tune9 "play YOURTUNE9.mp3; set tune vstr tune10; s_musicvolume 0;"echo MP3-9 Now playing YOURTUNE9""
set tune10 "play YOURTUNE10.mp3; set tune vstr tune0; s_musicvolume 0;"echo MP3-10 Now playing YOURTUNE10""
set tune vstr tune0
bind m vstr tune
bind p "play atune0.mp3; s_musicvolume .6;"echo MP3 OFF - game music resumed""

// F10 cam distance (acam.cfg)
set camzoom0 "cg_cameradist 45; set camzoom vstr camzoom1; "echo camout 45""
set camzoom1 "cg_cameradist 60; set camzoom vstr camzoom2; "echo camout 60""
set camzoom2 "cg_cameradist 70; set camzoom vstr camzoom3; "echo camout 70""
set camzoom3 "cg_cameradist 80; set camzoom vstr camzoom4; "echo camout 80""
set camzoom4 "cg_cameradist 90; set camzoom vstr camzoom5; "echo camout 90""
set camzoom5 "cg_cameradist 100; set camzoom vstr camzoom6; "echo camout 100""
set camzoom6 "cg_cameradist 110; set camzoom vstr camzoom7; "echo camout 110""
set camzoom7 "cg_cameradist 120; set camzoom vstr camzoom8; "echo camout 120""
set camzoom8 "cg_cameradist 130; set camzoom vstr camzoom9; "echo camout 130""
set camzoom9 "cg_cameradist 140; set camzoom vstr camzoom10; "echo camout 140""
set camzoom10 "cg_cameradist 150; set camzoom vstr camzoom11; "echo camout 150""
set camzoom11 "cg_cameradist 160; set camzoom vstr camzoom12; "echo camout 160""
set camzoom12 "cg_cameradist 170; set camzoom vstr camzoom13; "echo camout 170""
set camzoom13 "cg_cameradist 180; set camzoom vstr camzoom14; "echo camout 189""
set camzoom14 "cg_cameradist 190; set camzoom vstr camzoom15; "echo camout 190""
set camzoom15 "cg_cameradist 200; set camzoom vstr camzoom16; "echo camout 200""
set camzoom16 "cg_cameradist 210; set camzoom vstr camzoom17; "echo camout 210""
set camzoom17 "cg_cameradist 220; set camzoom vstr camzoom18; "echo camout 220""
set camzoom18 "cg_cameradist 230; set camzoom vstr camzoom19; "echo camout 230""
set camzoom19 "cg_cameradist 240; set camzoom vstr camzoom20; "echo camout 240""
set camzoom20 "cg_cameradist 250; set camzoom vstr camzoom21; "echo camout 250"" set camzoom21 "cg_cameradist 260; set camzoom vstr camzoom22; "echo camout 260""
set camzoom22 "cg_cameradist 270; set camzoom vstr camzoom23; "echo camout 270""
set camzoom23 "cg_cameradist 280; set camzoom vstr camzoom24; "echo camout 180""
set camzoom24 "cg_cameradist 290; set camzoom vstr camzoom25; "echo camout 190""
set camzoom25 "cg_cameradist 300; set camzoom vstr camzoom26; "echo camout 300""
set camzoom26 "cg_cameradist 310; set camzoom vstr camzoom27; "echo camout 310""
set camzoom27 "cg_cameradist 320; set camzoom vstr camzoom28; "echo camout 320""
set camzoom28 "cg_cameradist 330; set camzoom vstr camzoom29; "echo camout 330""
set camzoom29 "cg_cameradist 340; set camzoom vstr camzoom30; "echo camout 340""
set camzoom30 "cg_cameradist 350; set camzoom vstr camzoom31; "echo camout 350""
set camzoom31 "cg_cameradist 360; set camzoom vstr camzoom32; "echo camout 360""
set camzoom32 "cg_cameradist 370; set camzoom vstr camzoom33; "echo camout 370""
set camzoom33 "cg_cameradist 380; set camzoom vstr camzoom34; "echo camout 380""
set camzoom34 "cg_cameradist 390; set camzoom vstr camzoom35; "echo camout 390""
set camzoom35 "cg_cameradist 400; set camzoom vstr camzoom36; "echo camout 400""
set camzoom36 "cg_cameradist 410; set camzoom vstr camzoom37; "echo camout 410""
set camzoom37 "cg_cameradist 420; set camzoom vstr camzoom38; "echo camout 420""
set camzoom38 "cg_cameradist 430; set camzoom vstr camzoom39; "echo camout 430""
set camzoom39 "cg_cameradist 440; set camzoom vstr camzoom40; "echo camout 440"" set camzoom40 "cg_cameradist 450; set camzoom vstr camzoom41; "echo camout 450""
set camzoom41 "cg_cameradist 460; set camzoom vstr camzoom42; "echo camout 460""
set camzoom42 "cg_cameradist 470; set camzoom vstr camzoom43; "echo camout 470""
set camzoom43 "cg_cameradist 480; set camzoom vstr camzoom44; "echo camout 480""
set camzoom44 "cg_cameradist 490; set camzoom vstr camzoom45; "echo camout 490""
set camzoom45 "cg_cameradist 500; set camzoom vstr camzoom46; "echo camout 500""
set camzoom46 "cg_cameradist 510; set camzoom vstr camzoom47; "echo camout 510""
set camzoom47 "cg_cameradist 520; set camzoom vstr camzoom48; "echo camout 520""
set camzoom48 "cg_cameradist 530; set camzoom vstr camzoom49; "echo camout 530""
set camzoom49 "cg_cameradist 540; set camzoom vstr camzoom50; "echo camout 540""
set camzoom50 "cg_cameradist 550; set camzoom vstr camzoom51; "echo camout 550""
set camzoom51 "cg_cameradist 560; set camzoom vstr camzoom52; "echo camout 560""
set camzoom52 "cg_cameradist 570; set camzoom vstr camzoom53; "echo camout 570""
set camzoom53 "cg_cameradist 580; set camzoom vstr camzoom54; "echo camout 580""
set camzoom54 "cg_cameradist 590; set camzoom vstr camzoom55; "echo camout 590""
set camzoom55 "cg_cameradist 600; set camzoom vstr camzoom0; "echo camout 600""
set camzoom vstr camzoom0
bind f10 vstr camzoom

// demo recorder (ademo.cfg)
set demon "g_syncronousclients 1; ui_minicon 1; record; set demos vstr demoff; "echo ATTENTION:    *****DEMO IS NOW RECORDING*****""
set demoff "stoprecord; set demos vstr demon; "echo demo recording has STOPPED""
set demos vstr demon
bind r vstr demos