Anim.cfg


Anim.cfg Developer/Tester or just fun script for HMF2
(recommended for script and level creators for testing movements)
(and making superior screen shots for wall paper)

These scripts will allow you to cycle through most of the player animations in Fakk2 so you can view the different poses when creating custom player activities.
The scripts do not turn on the mini-console feature, it is recommended you manually turn it on to see the names of animations echoed as they are executed. (ui_minicon 1)

Instructions:
Extract all the config files to the Fakk2/fakk folder.
From the console, type:   exec anim.cfg
to activate them all, or you can execute them manually one at a time.
While viewing the animations, simply cancel and return to the game by walking. (any direction)

ANIM.cfg
The main script that executes all scripts below. They cannot be combined into one big script as it overflows the console buffers.  This allows them to load smoothly.

ANIMB.cfg
cycles through battle animations (B is the binded key)

ANIMD.cfg
cycles through death and pain animations (D is the binded key)

ANIMM.cfg
cycles through manipulation movements(crank, push, pull) (M is the binded key)

ANIMS.cfg
cycles through standing animations (S is the binded key)

ANIMT.cfg
cycles through talking poses (T is the binded key)

ANIMV.cfg
cycles through sexy animations (V is the binded key)

PLAYER.cfg
cycles player through julies outfits. (P is the binded key)
(Julie_alpha is omitted, it causes julies boot-diamonds to stay transparent)

LIST.cfg
Lists out all the Fakk2 maps, and the bind keys for all these scripts.
(F12 is the bind key, so that it can be called up with the console active)

VIEW.cfg
Modified from my original Views.cfg to include cameralock (so you don't have to hold TAB)
H=Hud on/off
L=Zoom on/off
K=coolview on/off
E=Third person toggle
J=Camera position lock (very useful for anim.cfg)

Notes:
Player, List, and View scripts are included in this anim.cfg.
Viewing the animations is not as effective without them.
Cam.cfg is also recommended, but not included.
I have found that some user configs require you to press the toggle (or binded key) twice before it actually kicks in the function. Not sure if its a bug, or starting points of my scripts.    Livable issue, just an FYI.....

Enjoy,
Aquatarkus