// mp3 music override (tune.cfg)
set tune0 "play tune0.mp3; s_musicvolume .6; set tune vstr tune1; "echo
MP3 OFF - game music resumed""
set tune1 "play YOURTUNE1.mp3; set tune vstr tune2; s_musicvolume 0;"echo
MP3-1 Now playing YOURTUNE1""
set tune2 "play YOURTUNE2.mp3; set tune vstr tune3; s_musicvolume 0;"echo
MP3-2 Now playing YOURTUNE2""
set tune3 "play YOURTUNE3.mp3; set tune vstr tune4; s_musicvolume 0;"echo
MP3-3 Now playing YOURTUNE3""
set tune4 "play YOURTUNE4.mp3; set tune vstr tune5; s_musicvolume 0;"echo
MP3-4 Now playing YOURTUNE4""
set tune5 "play YOURTUNE5.mp3; set tune vstr tune6; s_musicvolume 0;"echo
MP3-5 Now playing YOURTUNE5""
set tune6 "play YOURTUNE6.mp3; set tune vstr tune7; s_musicvolume 0;"echo
MP3-6 Now playing YOURTUNE6""
set tune7 "play YOURTUNE7.mp3; set tune vstr tune8; s_musicvolume 0;"echo
MP3-7 Now playing YOURTUNE7""
set tune8 "play YOURTUNE8.mp3; set tune vstr tune9; s_musicvolume 0;"echo
MP3-8 Now playing YOURTUNE8""
set tune9 "play YOURTUNE9.mp3; set tune vstr tune10; s_musicvolume
0;"echo MP3-9 Now playing YOURTUNE9""
set tune10 "play YOURTUNE10.mp3; set tune vstr tune0; s_musicvolume
0;"echo MP3-10 Now playing YOURTUNE10""
set tune vstr tune0
bind 9 vstr tune
bind 0 "play tune0.mp3; s_musicvolume .6;"echo MP3 OFF - game music
resumed""
// F10 cam distance (cam.cfg)
set camzoom0 "cg_cameradist 45; set camzoom vstr camzoom1; "echo camout
45""
set camzoom1 "cg_cameradist 60; set camzoom vstr camzoom2; "echo camout
60""
set camzoom2 "cg_cameradist 70; set camzoom vstr camzoom3; "echo camout
70""
set camzoom3 "cg_cameradist 80; set camzoom vstr camzoom4; "echo camout
80""
set camzoom4 "cg_cameradist 90; set camzoom vstr camzoom5; "echo camout
90""
set camzoom5 "cg_cameradist 100; set camzoom vstr camzoom6; "echo camout
100""
set camzoom6 "cg_cameradist 110; set camzoom vstr camzoom7; "echo camout
110""
set camzoom7 "cg_cameradist 120; set camzoom vstr camzoom8; "echo camout
120""
set camzoom8 "cg_cameradist 130; set camzoom vstr camzoom9; "echo camout
130""
set camzoom9 "cg_cameradist 140; set camzoom vstr camzoom10; "echo
camout 140""
set camzoom10 "cg_cameradist 150; set camzoom vstr camzoom11; "echo
camout 150""
set camzoom11 "cg_cameradist 160; set camzoom vstr camzoom12; "echo
camout 160""
set camzoom12 "cg_cameradist 170; set camzoom vstr camzoom13; "echo
camout 170""
set camzoom13 "cg_cameradist 180; set camzoom vstr camzoom14; "echo
camout 189""
set camzoom14 "cg_cameradist 190; set camzoom vstr camzoom15; "echo
camout 190""
set camzoom15 "cg_cameradist 200; set camzoom vstr camzoom16; "echo
camout 200""
set camzoom16 "cg_cameradist 210; set camzoom vstr camzoom17; "echo
camout 210""
set camzoom17 "cg_cameradist 220; set camzoom vstr camzoom18; "echo
camout 220""
set camzoom18 "cg_cameradist 230; set camzoom vstr camzoom19; "echo
camout 230""
set camzoom19 "cg_cameradist 240; set camzoom vstr camzoom20; "echo
camout 240""
set camzoom20 "cg_cameradist 250; set camzoom vstr camzoom21; "echo
camout 250"" set camzoom21 "cg_cameradist 260; set camzoom vstr camzoom22;
"echo camout 260""
set camzoom22 "cg_cameradist 270; set camzoom vstr camzoom23; "echo
camout 270""
set camzoom23 "cg_cameradist 280; set camzoom vstr camzoom24; "echo
camout 180""
set camzoom24 "cg_cameradist 290; set camzoom vstr camzoom25; "echo
camout 190""
set camzoom25 "cg_cameradist 300; set camzoom vstr camzoom26; "echo
camout 300""
set camzoom26 "cg_cameradist 310; set camzoom vstr camzoom27; "echo
camout 310""
set camzoom27 "cg_cameradist 320; set camzoom vstr camzoom28; "echo
camout 320""
set camzoom28 "cg_cameradist 330; set camzoom vstr camzoom29; "echo
camout 330""
set camzoom29 "cg_cameradist 340; set camzoom vstr camzoom30; "echo
camout 340""
set camzoom30 "cg_cameradist 350; set camzoom vstr camzoom31; "echo
camout 350""
set camzoom31 "cg_cameradist 360; set camzoom vstr camzoom32; "echo
camout 360""
set camzoom32 "cg_cameradist 370; set camzoom vstr camzoom33; "echo
camout 370""
set camzoom33 "cg_cameradist 380; set camzoom vstr camzoom34; "echo
camout 380""
set camzoom34 "cg_cameradist 390; set camzoom vstr camzoom35; "echo
camout 390""
set camzoom35 "cg_cameradist 400; set camzoom vstr camzoom36; "echo
camout 400""
set camzoom36 "cg_cameradist 410; set camzoom vstr camzoom37; "echo
camout 410""
set camzoom37 "cg_cameradist 420; set camzoom vstr camzoom38; "echo
camout 420""
set camzoom38 "cg_cameradist 430; set camzoom vstr camzoom39; "echo
camout 430""
set camzoom39 "cg_cameradist 440; set camzoom vstr camzoom40; "echo
camout 440"" set camzoom40 "cg_cameradist 450; set camzoom vstr camzoom41;
"echo camout 450""
set camzoom41 "cg_cameradist 460; set camzoom vstr camzoom42; "echo
camout 460""
set camzoom42 "cg_cameradist 470; set camzoom vstr camzoom43; "echo
camout 470""
set camzoom43 "cg_cameradist 480; set camzoom vstr camzoom44; "echo
camout 480""
set camzoom44 "cg_cameradist 490; set camzoom vstr camzoom45; "echo
camout 490""
set camzoom45 "cg_cameradist 500; set camzoom vstr camzoom46; "echo
camout 500""
set camzoom46 "cg_cameradist 510; set camzoom vstr camzoom47; "echo
camout 510""
set camzoom47 "cg_cameradist 520; set camzoom vstr camzoom48; "echo
camout 520""
set camzoom48 "cg_cameradist 530; set camzoom vstr camzoom49; "echo
camout 530""
set camzoom49 "cg_cameradist 540; set camzoom vstr camzoom50; "echo
camout 540""
set camzoom50 "cg_cameradist 550; set camzoom vstr camzoom51; "echo
camout 550""
set camzoom51 "cg_cameradist 560; set camzoom vstr camzoom52; "echo
camout 560""
set camzoom52 "cg_cameradist 570; set camzoom vstr camzoom53; "echo
camout 570""
set camzoom53 "cg_cameradist 580; set camzoom vstr camzoom54; "echo
camout 580""
set camzoom54 "cg_cameradist 590; set camzoom vstr camzoom55; "echo
camout 590""
set camzoom55 "cg_cameradist 600; set camzoom vstr camzoom0; "echo
camout 600""
set camzoom vstr camzoom0
bind f10 vstr camzoom
// demo recorder (demo.cfg)
set demon "g_syncronousclients 1; ui_minicon 1; record; set demos vstr
demoff; "echo ATTENTION: *****DEMO IS NOW RECORDING*****""
set demoff "stoprecord; set demos vstr demon; "echo demo recording
has STOPPED""
set demos vstr demon
bind r vstr demos
// Julie cycler (player.cfg)
set plyr0 "script $player model julie.tik; set plyr vstr plyr1; "echo
julie""
set plyr1 "script $player model julie_torn.tik; set plyr vstr plyr2;
"echo julie_torn""
set plyr2 "script $player model julie_swamp.tik; set plyr vstr plyr3;
"echo julie_swamp""
set plyr3 "script $player model julie_battle.tik; set plyr vstr plyr4;
"echo julie_battle""
set plyr4 "script $player model julie_leather.tik; set plyr vstr plyr0;
"echo julie_leather.tik""
set plyr vstr plyr0
bind p vstr plyr
// animations multi-loader (anim.cfg)
exec player.cfg; exec animt.cfg; exec anims.cfg; exec animb.cfg; exec
animv.cfg; exec animd.cfg; exec animm.cfg; exec list.cfg; exec view.cfg
// animations for battle (animb.cfg)
set animb0 "script $player anim stab_chest_and_behead; set animb vstr
animb1; "echo stab_chest_and_behead""
set animb1 "script $player anim lightsword_jump_strike; set animb vstr
animb2; "echo lightsword_jump_strike""
set animb2 "script $player anim lightsword_lunge; set animb vstr animb3;
"echo lightsword_lunger""
set animb3 "script $player anim stab_shgliek_idol; set animb vstr animb4;
"echo stab_shgliek_idol""
set animb4 "script $player anim attack_block_1_impact; set animb vstr
animb5; "echo attack_block_1_impact""
set animb5 "script $player anim attack_5; set animb vstr animb6; "echo
attack_5""
set animb6 "script $player anim stand_spinning_kick; set animb vstr
animb7; "echo stand_spinning_kick""
set animb7 "script $player anim attack_6; set animb vstr animb8; "echo
attack_6""
set animb8 "script $player anim enemy_block_1_hold; set animb vstr
animb9; "echo enemy_block_1_hold""
set animb9 "script $player anim combat_kick; set animb vstr animb10;
"echo combat_kick""
set animb10 "script $player anim box_pose_1; set animb vstr animb11;
"echo box_pose_1""
set animb11 "script $player anim box_pose_2; set animb vstr animb12;
"echo box_pose_2""
set animb12 "script $player anim box_pose_3; set animb vstr animb13;
"echo box_pose_3""
set animb13 "script $player anim box_pose_4; set animb vstr animb14;
"echo box_pose_4""
set animb14 "script $player anim box_pose_5; set animb vstr animb15;
"echo box_pose_5""
set animb15 "script $player anim box_pose_6; set animb vstr animb16;
"echo box_pose_6""
set animb16 "script $player anim box_pose_7; set animb vstr animb17;
"echo box_pose_7""
set animb17 "script $player anim box_pose_8; set animb vstr animb18;
"echo box_pose_8""
set animb18 "script $player anim box_pose_9; set animb vstr animb19;
"echo box_pose_9""
set animb19 "script $player anim pose_box_spine; set animb vstr animb20;
"echo pose_box_spine""
set animb20 "script $player anim incite_1; set animb vstr animb21;
"echo incite_1""
set animb21 "script $player anim incite_2; set animb vstr animb22;
"echo incite_2""
set animb22 "script $player anim incite_3; set animb vstr animb23;
"echo incite_3""
set animb23 "script $player anim incite_4; set animb vstr animb24;
"echo incite_4""
set animb24 "script $player anim julie_air_uzi; set animb vstr animb25;
"echo julie_air_uzi""
set animb25 "script $player anim julie_running_uzi; set animb vstr
animb26; "echo julie_running_uzi""
set animb26 "script $player anim julie_air_sword; set animb vstr animb0;
"echo julie_air_sword""
set animb vstr animb0
bind b vstr animb
// animations for death (animd.cfg)
set animd0 "script $player anim death_from_knee; set animd vstr animd1;
"echo death_from_knee""
set animd1 "script $player anim death_from_back; set animd vstr animd2;
"echo death_from_back""
set animd2 "script $player anim death_from_stomach; set animd vstr
animd3; "echo death_from_stomach""
set animd3 "script $player anim death_from_front; set animd vstr animd4;
"echo death_from_front""
set animd4 "script $player anim death_from_uppercut; set animd vstr
animd5; "echo death_from_uppercut""
set animd5 "script $player anim death_from_upper_torso; set animd vstr
animd6; "echo death_from_upper_torso""
set animd6 "script $player anim death_fall; set animd vstr animd7;
"echo death_fall""
set animd7 "script $player anim stand_pulled_underwater; set animd
vstr animd8; "echo stand_pulled_underwater""
set animd8 "script $player anim death_fall_impact; set animd vstr animd9;
"echo death_fall_impact""
set animd9 "script $player anim stand_knockdown_onback; set animd vstr
animd10; "echo stand_knockdown_onback""
set animd10 "script $player anim onback_getup; set animd vstr animd11;
"echo onback_getup""
set animd11 "script $player anim pain_gas; set animd vstr animd12;
"echo pain_gas""
set animd12 "script $player anim stand_knockdown_forward_onknees; set
animd vstr animd13; "echo stand_knockdown_forward_onknees""
set animd13 "script $player anim stand_knockdown_onknees; set animd
vstr animd14; "echo stand_knockdown_onknees""
set animd14 "script $player anim stand_knockdown_stomach; set animd
vstr animd15; "echo stand_knockdown_stomach""
set animd15 "script $player anim stomach_getup; set animd vstr animd16;
"echo stomach_getup""
set animd16 "script $player anim pain_small_backwards; set animd vstr
animd17; "echo pain_small_backwards""
set animd17 "script $player anim pain_large; set animd vstr animd18;
"echo pain_large""
set animd18 "script $player anim pain_small_left; set animd vstr animd19;
"echo pain_small_left""
set animd19 "script $player anim pain_small_right; set animd vstr animd20;
"echo pain_small_right""
set animd20 "script $player anim pain_medium_backwards; set animd vstr
animd21; "echo pain_medium_backwards""
set animd21 "script $player anim pain_medium_right; set animd vstr
animd22; "echo pain_medium_right""
set animd22 "script $player anim pain_medium_left; set animd vstr animd23;
"echo pain_medium_left""
set animd23 "script $player anim pain_medium_right; set animd vstr
animd24; "echo pain_medium_right""
set animd24 "script $player anim pain_impaled; set animd vstr animd25;
"echo pain_impaled""
set animd25 "script $player anim pain_impaled_hold; set animd vstr
animd26; "echo pain_impaled_hold""
set animd26 "script $player anim rise_to_wind_floating; set animd vstr
animd27; "echo rise_to_wind_floating""
set animd27 "script $player anim wind_floating_to_rise; set animd vstr
animd28; "echo wind_floating_to_rise""
set animd28 "script $player anim floating_in_wind; set animd vstr animd0;
"echo floating_in_wind""
set animd vstr animd0
bind d vstr animd
// animations for manipulations (animm.cfg)
set animm0 "script $player anim push_to_stand; set animm vstr animm1;
"echo push_to_stand""
set animm1 "script $player anim stand_to_push; set animm vstr animm2;
"echo stand_to_push""
set animm2 "script $player anim push; set animm vstr animm3; "echo
push""
set animm3 "script $player anim pull; set animm vstr animm4; "echo
pull""
set animm4 "script $player anim push_idle; set animm vstr animm5; "echo
push_idle""
set animm5 "script $player anim stand_to_lever; set animm vstr animm6;
"echo stand_to_lever""
set animm6 "script $player anim lever_to_stand; set animm vstr animm7;
"echo lever_to_stand""
set animm7 "script $player anim lever_push_forward; set animm vstr
animm8; "echo lever_push_forward""
set animm8 "script $player anim lever_push_backward; set animm vstr
animm9; "echo lever_push_backward""
set animm9 "script $player anim stand_to_lever_backward; set animm
vstr animm10; "echo stand_to_lever_backward""
set animm10 "script $player anim lever_backward_to_stand; set animm
vstr animm11; "echo lever_backward_to_stand""
set animm11 "script $player anim stand_to_crank; set animm vstr animm12;
"echo stand_to_crank""
set animm12 "script $player anim crank_to_stand; set animm vstr animm13;
"echo crank_to_stand""
set animm13 "script $player anim crank_turn_forward; set animm vstr
animm14; "echo crank_turn_forward""
set animm14 "script $player anim stand_to_valve_forward; set animm
vstr animm15; "echo stand_to_valve_forward""
set animm15 "script $player anim valve_turn_forward; set animm vstr
animm16; "echo valve_turn_forward""
set animm16 "script $player anim valve_turn_forward_to_stand; set animm
vstr animm17; "echo valve_turn_forward_to_stand""
set animm17 "script $player anim stand_to_valve_backward; set animm
vstr animm18; "echo stand_to_valve_backward""
set animm18 "script $player anim valve_turn_backward; set animm vstr
animm19; "echo valve_turn_backward""
set animm19 "script $player anim valve_turn_backward_to_stand; set
animm vstr animm20; "echo valve_turn_backward_to_stand""
set animm20 "script $player anim stand_to_push_button; set animm vstr
animm21; "echo stand_to_push_button""
set animm21 "script $player anim push_button; set animm vstr animm22;
"echo push_button""
set animm22 "script $player anim push_button_to_stand; set animm vstr
animm23; "echo push_button_to_stand""
set animm23 "script $player anim stand_to_switch; set animm vstr animm24;
"echo stand_to_switch""
set animm24 "script $player anim switch_activate; set animm vstr animm25;
"echo switch_activate""
set animm25 "script $player anim switch_to_stand; set animm vstr animm26;
"echo switch_to_stand""
set animm26 "script $player anim stand_to_switch_backward; set animm
vstr animm27; "echo stand_to_switch_backward""
set animm27 "script $player anim switch_backward_activate; set animm
vstr animm28; "echo switch_backward_activate""
set animm28 "script $player anim switch_backward_to_stand; set animm
vstr animm29; "echo switch_backward_to_stand""
set animm29 "script $player anim stand_push_control_panel; set animm
vstr animm30; "echo stand_push_control_panel""
set animm30 "script $player anim attach_forearm_armour; set animm vstr
animm31; "echo attach_forearm_armour""
set animm31 "script $player anim attach_shoulder_armour; set animm
vstr animm32; "echo attach_shoulder_armour""
set animm32 "script $player anim attach_knee_armour; set animm vstr
animm33; "echo attach_knee_armour""
set animm33 "script $player anim got_cool_item; set animm vstr animm0;
"echo got_cool_item""
set animm vstr animm0
bind m vstr animm
// animations for standing (anims.cfg)
set anims0 "script $player anim stand_idle_stretch; set anims vstr
anims1; "echo stand_idle_stretch""
set anims1 "script $player anim stand_idle_loosenup; set anims vstr
anims2; "echo stand_idle_loosenup""
set anims2 "script $player anim stand_gith_reaction; set anims vstr
anims3; "echo stand_gith_reactionr""
set anims3 "script $player anim stand_turn_180_right; set anims vstr
anims4; "echo stand_turn_180_right""
set anims4 "script $player anim stand_turn_180_left; set anims vstr
anims5; "echo stand_turn_180_left""
set anims5 "script $player anim crouch_step_left; set anims vstr anims6;
"echo crouch_step_left""
set anims6 "script $player anim crouch_step_right; set anims vstr anims7;
"echo crouch_step_right""
set anims7 "script $player anim stand_throw; set anims vstr anims8;
"echo stand_throw""
set anims8 "script $player anim stand_drink; set anims vstr anims9;
"echo stand_drink""
set anims9 "script $player anim stand_eat; set anims vstr anims10;
"echo stand_eat""
set anims10 "script $player anim death_fall_back_first; set anims vstr
anims11; "echo death_fall_back_first""
set anims11 "script $player anim death_fall_back_first_impact; set
anims vstr anims12; "echo death_fall_back_first_impact""
set anims12 "script $player anim rise_to_fall_to_death; set anims vstr
anims13; "echo rise_to_fall_to_death""
set anims13 "script $player anim hold_soulsuck_to_fire_soulsuck_primary;
set anims vstr anims14; "echo hold_soulsuck_to_fire_soulsuck_primary""
set anims14 "script $player anim fly_from_plant; set anims vstr anims15;
"echo fly_from_plant""
set anims15 "script $player anim cliff_dive; set anims vstr anims16;
"echo cliff_dive""
set anims16 "script $player anim cliff_dive_hold; set anims vstr anims17;
"echo cliff_dive_hold""
set anims17 "script $player anim crystal_change; set anims vstr anims18;
"echo crystal_change""
set anims18 "script $player anim unconcious_after_dive; set anims vstr
anims19; "echo unconcious_after_dive""
set anims19 "script $player anim unconcious_to_stand; set anims vstr
anims20; "echo unconcious_to_stand""
set anims20 "script $player anim plant_launch_to_rise; set anims vstr
anims21; "echo plant_launch_to_rise""
set anims21 "script $player anim smoke_in_face; set anims vstr anims22;
"echo smoke_in_face""
set anims22 "script $player anim grab_pouch; set anims vstr anims23;
"echo grab_pouch""
set anims23 "script $player anim left_hand_flick_clip; set anims vstr
anims24; "echo left_hand_flick_clip""
set anims24 "script $player anim onknees_getup1_to_stand; set anims
vstr anims25; "echo onknees_getup1_to_stand""
set anims25 "script $player anim stand_pickup_ankle; set anims vstr
anims26; "echo stand_pickup_ankle""
set anims26 "script $player anim finish_first; set anims vstr anims27;
"echo finish_first""
set anims27 "script $player anim fall_into_creeper_pens; set anims
vstr anims28; "echo fall_into_creeper_pens""
set anims28 "script $player anim crystal_struggle_and_breakout; set
anims vstr anims29; "echo crystal_struggle_and_breakout""
set anims29 "script $player anim crystal_stand_idle; set anims vstr
anims30; "echo crystal_stand_idle""
set anims30 "script $player anim crystal_unconcious; set anims vstr
anims31; "echo crystal_unconcious""
set anims31 "script $player anim crystal_wakeup_to_stand; set anims
vstr anims32; "echo crystal_wakeup_to_stand""
set anims32 "script $player anim stand_to_pry_heavy_object; set anims
vstr anims33; "echo stand_to_pry_heavy_object""
set anims33 "script $player anim looking_at_vista; set anims vstr anims0;
"echo looking_at_vista""
set anims vstr anims0
bind s vstr anims
// animations for talking (animt.cfg)
set animt0 "script $player anim talk_crouch_fiddle; set animt vstr
animt1; "echo talk_crouch_fiddle""
set animt1 "script $player anim talk_crouch_fiddle_loop; set animt
vstr animt2; "echo talk_crouch_fiddle_loop""
set animt2 "script $player anim talk_cool_cower; set animt vstr animt3;
"echo talk_cool_cower""
set animt3 "script $player anim talk_cool_cower_loop; set animt vstr
animt4; "echo talk_cool_cower_loop""
set animt4 "script $player anim talk_be_quiet; set animt vstr animt5;
"echo talk_be_quiet""
set animt5 "script $player anim talk_sit_on_floor; set animt vstr animt6;
"echo talk_sit_on_floor""
set animt6 "script $player anim talk_sit_to_stand; set animt vstr animt7;
"echo talk_sit_to_stand""
set animt7 "script $player anim talk_stand_to_sit; set animt vstr animt8;
"echo talk_stand_to_sit""
set animt8 "script $player anim talk_sit_to_lean; set animt vstr animt9;
"echo talk_sit_to_lean""
set animt9 "script $player anim talk_sit_idle; set animt vstr animt10;
"echo talk_sit_idle""
set animt10 "script $player anim talk_lean_idle; set animt vstr animt11;
"echo talk_lean_idle""
set animt11 "script $player anim talk_meteor_shower; set animt vstr
animt12; "echo talk_meteor_shower""
set animt12 "script $player anim talk_slide_door_closed; set animt
vstr animt13; "echo talk_slide_door_closed""
set animt13 "script $player anim talk_arms_crossed; set animt vstr
animt14; "echo talk_arms_crossed""
set animt14 "script $player anim talk_what_do_i_look_like; set animt
vstr
animt15; "echo talk_what_do_i_look_like""
set animt15 "script $player anim talk_hands_on_ears; set animt vstr
animt16; "echo talk_hands_on_ears""
set animt16 "script $player anim talk_sassy_point; set animt vstr animt17;
"echo talk_sassy_point""
set animt17 "script $player anim talk_tapping_pose_point; set animt
vstr animt18; "echo talk_tapping_pose_point""
set animt18 "script $player anim talk_tapping_foot; set animt vstr
animt19; "echo talk_tapping_foot""
set animt19 "script $player anim talk_see_ya_later; set animt vstr
animt20; "echo talk_see_ya_later""
set animt20 "script $player anim talk_my_mind; set animt vstr animt21;
"echo talk_my_mind""
set animt21 "script $player anim gesture_1; set animt vstr animt22;
"echo gesture_1""
set animt22 "script $player anim gesture_2; set animt vstr animt23;
"echo gesture_2""
set animt23 "script $player anim gesture_3; set animt vstr animt0;
"echo gesture_3""
set animt vstr animt0
bind t vstr animt
// animations for poses (animv.cfg)
set animv0 "script $player anim julie_pose_classic; set animv vstr
animv1; "echo julie_pose_classic""
set animv1 "script $player anim julie_pose_classic_2; set animv vstr
animv2; "echo julie_pose_classic_2""
set animv2 "script $player anim julie_pose_provocative; set animv vstr
animv3; "echo julie_pose_provocative""
set animv3 "script $player anim julie_pose_tummy; set animv vstr animv4;
"echo julie_pose_tummy""
set animv4 "script $player anim julie_pose_sexy; set animv vstr animv5;
"echo julie_pose_sexy""
set animv5 "script $player anim playboy_pose; set animv vstr animv0;
"echo playboy_pose""
set animv vstr animv0
bind v vstr animv
// F12 quick help (list.cfg)
set levelist0 ";set levelist vstr levelist0; "echo _________________________________;
echo FAKK2 LEVELS GUIDE;echo __________________________________________________________;
echo Fakkhouse_________(Julie-Introfilm of Kerrie-Julies house to training
and homes1); echo Training___________(Julie-Introfilm of trainer-weapons
training level); echo Homes1___________(Julie-Introfilm of margo and creeperdung-main
street exploration); echo Landersroost_______(Julie-Introfilm of bookcasefalling-bar
room level); echo Creeperpens_______(Julie-Fighting bugs level to boss
under barn); echo Homes2good_______(Julie-Introfilm of oldman+kids-back
street marketgirl-street exploration); echo Towncenter_good___(Julie-Introfilm
of ottocrossbow-main street to towncenter with arial film); echo Under____________(Julietorn-Introfilm
of sewer2guys-sewer exploration); echo Over_____________(Julietorn-Introfilm
none-sewer part2 machinery); echo Shield____________(Julietorn-Endfilm
of 2badguys destroying shield-Align crystals in shield); echo Homes2evil________(Julietorn-Introfilm
of arialsmom-elimate evil guys that took over town); echo Otto_____________(Julietorn-longfilm
of otto and wisdomguy-otto's underground machinery); echo Towncenter_evil____(Juliebattle-Introfilm
pantowncenter-gith recruiters in towncenter and church); echo Cliff1_____________(Juliebattle-Introfilm
none-Cliff tower entrance follow path past exploding bridge); echo Cliff2_____________(Juliebattle-Introfilm
none-cliff continue get past claws); echo Swamp1__________(Juliebattle-Introfilm
treeguy carries julie-explore swamps); echo Swamp2__________(Juliebattle-Introfilm
none-swamps continue get to elevator for julieswamp clothes); echo Swamp3__________(Julieswamp-Introfilm
none-swamps boss); echo Gruff_____________(Julieswamp-Endfilm cliffdive-river
level open the tiki gates); echo Gruff_cinema_______(Julieswamp-Allfilm
Julie meets gruff who wend her to cemetery level); echo Cemetery_________(Julieleather-Introfilm
julie gets outfit and zoom to fog doors-fight and go to fog doors); echo
Fog______________(Julieleather-Introfilm none-find fog machinery rooms);
echo Water____________(Julieleather-Endfilm follow watersisters-find your
way to watersisters statues); echo Blood____________(Julieleather-Endfilm
kill shgliek-find switches to get to center statue); echo Oracleway________(Julieleather-Introfilm
none-cross bridge to get to oracle); echo Oracle____________(Julieleather-Endfilm
many small films-fight tyler); echo Zoo_____________(Julie????-Introfilm
none-addon test level-rooms with all creatures); echo VIEWS BIND KEYS;
echo J=lock camera; echo f10=pull camera; echo K=coolview; echo L=Zoom;
echo H=hud on off; echo TUNES BIND KEYS; echo 9=mp3 play; echo 0=mp3
off; echo ANIM BIND KEYS; echo T=Talk animations cycle; echo S=Stand animations
cycle; echo B=Battle animations cycle; echo V=Sexy animations cycle; echo
D=Deathpain animations cycle; echo M=Manipulations animations cycle; echo
P=Player model cycle; echo f12=This script help cycle""
set levelist vstr levelist0
bind f12 "exec list"
// cycle and load maps (fakmap.cfg)
set fakkk1 "locationprint 10 10 ALT+M___Fakkhouse; altbind m "map fakkhouse";
set fakmap vstr fakkk2"
set fakkk2 "locationprint 10 10 ALT+M___Training; altbind m "map training";
set fakmap vstr fakkk3"
set fakkk3 "locationprint 10 10 ALT+M___Homes1; altbind m "map homes1";
set fakmap vstr fakkk4"
set fakkk4 "locationprint 10 10 ALT+M___Landersroost; altbind m "map
landersroost"; set fakmap vstr fakkk5"
set fakkk5 "locationprint 10 10 ALT+M___Creeperpens; altbind m "map
creeperpens"; set fakmap vstr fakkk6"
set fakkk6 "locationprint 10 10 ALT+M___Homes2good; altbind m "map
homes2good"; set fakmap vstr fakkk7"
set fakkk7 "locationprint 10 10 ALT+M___Towncenter_good; altbind m
"map Towncenter_good"; set fakmap vstr fakkk8"
set fakkk8 "locationprint 10 10 ALT+M___Under; altbind m "map under";
set fakmap vstr fakkk9"
set fakkk9 "locationprint 10 10 ALT+M___Over; altbind m "map over";
set fakmap vstr fakkk10"
set fakkk10 "locationprint 10 10 ALT+M___Shield; altbind m "map shield";
set fakmap vstr fakkk11"
set fakkk11 "locationprint 10 10 ALT+M___homes2evil; altbind m "map
homes2evil"; set fakmap vstr fakkk12"
set fakkk12 "locationprint 10 10 ALT+M___Otto; altbind m "map otto";
set fakmap vstr fakkk13"
set fakkk13 "locationprint 10 10 ALT+M___Towncenter_evil; altbind m
"map towncenter_evil"; set fakmap vstr fakkk14"
set fakkk14 "locationprint 10 10 ALT+M___Cliff1; altbind m "map cliff1";
set fakmap vstr fakkk15"
set fakkk15 "locationprint 10 10 ALT+M___Cliff2; altbind m "map cliff2";
set fakmap vstr fakkk16"
set fakkk16 "locationprint 10 10 ALT+M___Swamp1; altbind m "map swamp1";
set fakmap vstr fakkk17"
set fakkk17 "locationprint 10 10 ALT+M___Swamp2; altbind m "map swamp2";
set fakmap vstr fakkk18"
set fakkk18 "locationprint 10 10 ALT+M___Swamp3; altbind m "map swamp3";
set fakmap vstr fakkk19"
set fakkk19 "locationprint 10 10 ALT+M___Gruff; altbind m "map gruff";
set fakmap vstr fakkk20"
set fakkk20 "locationprint 10 10 ALT+M___Cemetery; altbind m "map cemetery";
set fakmap vstr fakkk21"
set fakkk21 "locationprint 10 10 ALT+M___Fog; altbind m "map fog";
set fakmap vstr fakkk22"
set fakkk22 "locationprint 10 10 ALT+M___Water; altbind m "map Water";
set fakmap vstr fakkk23"
set fakkk23 "locationprint 10 10 ALT+M___Blood; altbind m "map blood";
set fakmap vstr fakkk24"
set fakkk24 "locationprint 10 10 ALT+M___OracleWay; altbind m "map
oracleway"; set fakmap vstr fakkk25"
set fakkk25 "locationprint 10 10 ALT+M___Oracle; altbind m "map oracle";
set fakmap vstr fakkk26"
set fakkk26 "locationprint 10 10 ALT+M___Zoo; altbind m "map Zoo";
set fakmap vstr fakkk27"
set fakkk27 "locationprint 10 10 ALT+M___GruffCinematic; altbind m
"map gruff_cinema"; set fakmap vstr fakkk28"
set fakkk28 "locationprint 10 10 ALT+M___EndCinematic; altbind m "map
end"; set fakmap vstr fakkk1"
set fakmap vstr fakkk1
bind m vstr fakmap
//No Weapons (no.cfg)
script $player take weapon_sword.tik
script $player take weapon_sling.tik
script $player take weapon_flashbang.tik
script $player take weapon_sling_asteroid.tik
script $player take weapon_smallshield.tik
script $player take weapon_cbow.tik
script $player take weapon_axe.tik
script $player take weapon_gun.tik
script $player take weapon_shotgun.tik
script $player take weapon_uzi.tik
script $player take weapon_firesword.tik
script $player take weapon_flamethrower.tik
script $player take weapon_rlauncher.tik
script $player take weapon_soulsucker.tik
script $player take weapon_largeshield.tik
script $player take weapon_sling_gas.tik
script $player take weapon_chainsword.tik
script $player take weapon_dualuzi.tik
script $player take weapon_chaingun.tik
script $player take weapon_elecsword.tik
script $player take weapon_lightsword.tik
script $player take weapon_hornofconjuring.tik
//Unlock Doors (open.cfg)
script $roller1_door unlock
script $roller1_door open
script $fog_maindoor unlock
script $fog_maindoor open
script $water_maindoor unlock
script $water_maindoor open
script $blood_maindoor unlock
script $blood_maindoor open
script $coffin_door unlock
script $coffin_door open
script $oracle_door unlock
script $oracle_door open
script $library_trapdoor unlock
script $library_trapdoor open
script $library_entrance unlock
script $library_entrance open
script $pensdoor1 unlock
script $pensdoor1 open
script $pensdoor2 unlock
script $pensdoor2 open
script $celldoor1 unlock
script $celldoor1 open
script $celldoor2 unlock
script $celldoor2 open
script $celldoor3 unlock
script $celldoor3 open
script $celldoor4 unlock
script $celldoor4 open
script $celldoor5 unlock
script $celldoor5 open
script $celldoor6 unlock
script $celldoor6 open
script $celldoor7 unlock
script $celldoor7 open
script $celldoor8 unlock
script $celldoor8 open
script $eden_door unlock
script $eden_door open
script $eden_door1 unlock
script $eden_door1 open
script $eden_door2 unlock
script $eden_door2 open
script $fakkhouse_doors unlock
script $fakkhouse_doors open
script $bellows1_door unlock
script $bellows1_door open
script $bellows2_door unlock
script $bellows2_door open
script $exit_doors unlock
script $exit_doors open
script $crystal_door_north unlock
script $crystal_door_north open
script $crystal_door_south unlock
script $crystal_door_south open
script $gruff_gate1 unlock
script $gruff_gate1 open
script $gruff_gate2 unlock
script $gruff_gate2 open
script $gruff_gate3 unlock
script $gruff_gate3 open
script $locked_door unlock
script $locked_door open
script $frontdoor unlock
script $frontdoor open
script $front_door unlock
script $front_door open
script $shgliekpen_door unlock
script $shgliekpen_door open
script $building2_door1 unlock
script $building2_door1 open
script $buildingbinder1_door unlock
script $buildingbinder1_door open
script $otto_maindoor unlock
script $otto_maindoor open
script $otto_maindoor1 unlock
script $otto_maindoor1 open
script $otto_maindoor2 unlock
script $otto_maindoor2 open
script $otto_secretdoor unlock
script $otto_secretdoor open
script $chamber_door unlock
script $chamber_door open
script $escape_door unlock
script $escape_door open
script $topdoor_inside unlock
script $topdoor_inside open
script $topdoor_outside unlock
script $topdoor_outside open
script $controlroom_doors unlock
script $controlroom_doors open
script $vator_door unlock
script $vator_door open
script $llowerdoor unlock
script $llowerdoor open
script $rlowerdoor unlock
script $rlowerdoor open
script $hut_door unlock
script $hut_door open
script $hut_basementdoor unlock
script $hut_basementdoor open
script $boathouse_door unlock
script $boathouse_door open
script $church_door unlock
script $church_door open
script $gate_shgliek unlock
script $gate_shgliek open
script $leftdoor unlock
script $leftdoor open
script $rightdoor unlock
script $rightdoor open
script $final_door unlock
script $final_door open
script $cage_door unlock
script $cage_door open
script $trainer_door1 unlock
script $trainer_door1 open
script $valve_door unlock
script $valve_door open
script $button_door unlock
script $button_door open
script $switch_door unlock
script $switch_door open
script $blocker_door1 unlock
script $blocker_door1 open
script $blocker_door2 unlock
script $blocker_door2 open
script $blocker_door3 unlock
script $blocker_door3 open
script $blocker_door4 unlock
script $blocker_door4 open
script $blocker_door5 unlock
script $blocker_door5 open
script $blocker_door6 unlock
script $blocker_door6 open
script $blocker_door7 unlock
script $blocker_door7 open
script $main_door unlock
script $main_door open
script $exit_door unlock
script $exit_door open